Yes, and this is why I really dislike it when MAs redundantly have the version in the file name. We welcome feedback in support of development but not the other way around. You can use the guide "as is" and figure it out for yourself. ![]() We do not support questions on 2.0.0, because it's all under development, and that includes any version-specific mod instructions or patches. I already mentioned in my last posts that NET FW does not work for 1.6.xxx. just to be per-functionary regarding this issue, and not to pedantic about it.ĮDIT: and yes it is looking like i will have to live with grass fade in and out Net work now even though it is listed as supporting runtimes after 1.6.317 So i suppose the question also remains, did 6.0-beta-5 - which is the one listed in v2.0.0 - function with runtime 1.6.317 and Net Script Framework Skyrim SE v18 - because 6.0.2 will not make. NET will not do the same now with version 6.0.2 of SSE Engine Fixes, even though it is listed as being relative to runtime 1.6.317 onwards. Sorry, just to be clear - the work around mentioned in v2.0.0 (or SAE) and the specific SSE Engine Fixes version mentioned there (and above) are no longer available - did they originally functioned together when creating that part of the guide to ensure NET worked? I would assume so of course or it would not have been added.įor what ever reason. No grass LOD in SAE for weeks or months still. So you need to run without those two mods for now. SSE Engine Fixes is probably hidden while it is updated to latest 1.6.342 (or possibly waiting for the purported forthcoming 1.6.xxx). this is the big one that is taking the longest to update, since it must be rebuilt from scratch I think. (InvalidOperationException): "Version library error: File not found (NetScriptFramework.SkyrimSE.1_6_342_0.bin)!" at exe i have still through Auto Backup Exe. Now i tried Address Library which was no help various DLL Loader programs ive in storage from eons ago and nothing is happy non of the SKSE versions i have have helped, nor the few. at (FrameworkInitializationParameters p) in C:\Games\SkyrimMods\NetScriptFramework\NetScriptFramework\Main.cs:line 308 at NetScriptFramework.Main._Initialize_Actual(FrameworkInitializationParameters p) in C:\Games\SkyrimMods\NetScriptFramework\NetScriptFramework\Main.cs:line 366 at () in C:\Games\SkyrimMods\NetScriptFramework\NetScriptFramework\Main.cs:line 807
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